Difference between revisions of "Keeping a full room"

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You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that!
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You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that! [NOTE: We are not responsible for failure of these methods. If you are unable to keep a full room while following these tips...it's your fault]
   
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Du hast einen Raum erstellt, nun willst du dass Spieler beitreten! Das Problem ist, die Spieler verlassen den Raum schnell wenn nichts spannendes passiert. Du fragst dich wie du sie bei dir behälst? Diese Seite hat hilfreiche Tipps wie du genau das tust!
Hi Andrew Thank you for the comments. I had a look at your webtsie, and you are doing a great job using video etc. So many realtors still have static webtsies that I find myself falling asleep looking at. Great job! Lisa
 
   
 
==Keeping the Editing Rooms full==
 
==Keeping the Editing Rooms full==
So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. Just remember a few simple steps and your room will probably fill just as you wanted.
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So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. You can also give the room a catchy name by deleting the default name at the top left corner of the edit room screen, then just type in your room name(e.x. Fun Sniping, Crazy Towers). Just remember a few simple steps and your room will probably fill just as you wanted.
 
*Be welcoming to players.
 
*Be welcoming to players.
*Keep control of your room.
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*Keep control of your room(have good sportsmanship).
 
*Please and thanks.
 
*Please and thanks.
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*Ask everyone to ready up nicely.
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*Don't leave to do something else when you're running a room.
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*Be responsive. Don't ignore the players who want the game to start.
   
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Du bist dabei eine Karte zu erstellen, brauchst aber Hilfe von anderen Mitspielern. Was tust du, um sie reinzuholen? Indem du eine gute Raumnummer hast, denn viele Spieler suchen nicht gerne und lange nach guten Räumen. Du kannst auch deinem Raum einen guten Namen geben, das tust du indem du den Standardnamen löschst(oben im Bearbeitungsfenster), gebe dort einen Namen ein. Merke dir folgende Schritte und möglicherweise wird dein Raum so voll wie du willst.
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*Sei nett zu den Mitspielern.
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*Behalte Kontrolle über deinen Raum.
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*Bitte und danke.
   
 
===Please and thanks===
 
===Please and thanks===
 
A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.
 
A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.
 
==A final thought==
 
As this was being written, a thought occurred to the writer. Why not use a friendly or catchy name for your room title? If you can grab a player's attention you might be able to draw them into your room. If you can use the above steps to keep them there for a while then haven't you just gotten one step closer to your goal of a full room?
 

Latest revision as of 13:41, 5 November 2013

You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that! [NOTE: We are not responsible for failure of these methods. If you are unable to keep a full room while following these tips...it's your fault]

Du hast einen Raum erstellt, nun willst du dass Spieler beitreten! Das Problem ist, die Spieler verlassen den Raum schnell wenn nichts spannendes passiert. Du fragst dich wie du sie bei dir behälst? Diese Seite hat hilfreiche Tipps wie du genau das tust!

Keeping the Editing Rooms full[edit | edit source]

So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. You can also give the room a catchy name by deleting the default name at the top left corner of the edit room screen, then just type in your room name(e.x. Fun Sniping, Crazy Towers). Just remember a few simple steps and your room will probably fill just as you wanted.

  • Be welcoming to players.
  • Keep control of your room(have good sportsmanship).
  • Please and thanks.
  • Ask everyone to ready up nicely.
  • Don't leave to do something else when you're running a room.
  • Be responsive. Don't ignore the players who want the game to start.

Du bist dabei eine Karte zu erstellen, brauchst aber Hilfe von anderen Mitspielern. Was tust du, um sie reinzuholen? Indem du eine gute Raumnummer hast, denn viele Spieler suchen nicht gerne und lange nach guten Räumen. Du kannst auch deinem Raum einen guten Namen geben, das tust du indem du den Standardnamen löschst(oben im Bearbeitungsfenster), gebe dort einen Namen ein. Merke dir folgende Schritte und möglicherweise wird dein Raum so voll wie du willst.

  • Sei nett zu den Mitspielern.
  • Behalte Kontrolle über deinen Raum.
  • Bitte und danke.

Please and thanks[edit | edit source]

A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.