Difference between revisions of "Keeping a full room"

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You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that!
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You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that! [NOTE: We are not responsible for failure of these methods. If you are unable to keep a full room while following these tips...it's your fault]
   
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Du hast einen Raum erstellt, nun willst du dass Spieler beitreten! Das Problem ist, die Spieler verlassen den Raum schnell wenn nichts spannendes passiert. Du fragst dich wie du sie bei dir behälst? Diese Seite hat hilfreiche Tipps wie du genau das tust!
==Keeping the Battle Rooms full==
 
To keep a battle room full can be pretty difficult. People come and go for many reasons, and if you don't know how to handle it things can get frustrating. The goal to keeping people in your room is to meet the needs of the players. Thankfully, there are a few simple tricks that players can use to help meet the needs of the players. Follow these steps and you'll hopefully have a great time!
 
*Start with a popular map.
 
*Begin when you must.
 
*Respect the other players.
 
 
 
===Start with a popular map===
 
Popular maps are the maps people tend to talk about in the lobby. They are played often and tend to support multiple game modes. These are the maps you want to use, as they will draw players into your room. Once you have a single player ready to play, you can start the match and have a ball.
 
 
Dusty is an excellent map choice as it is not only similar to another map from another popular game series, but it supports Team Battle, Survival, and Blast modes. The map is often requested by other players, and comes with plenty of cover for both teams. Remember, you don't need to start with Dusty, but a popular map is the best kind of map to start a room with.
 
 
===Begin when you can===
 
A player has just joined your room! It is the perfect chance to start a game. Other players can join your game as it is in progress if the options set permit it. All you need to do is wait, and hopefully more players will join in soon.
 
When a player joins a room, communicate with the player. Talk to them if you required to wait before they leave or get tired of waiting.
 
 
===Respect the other players===
 
In Brick-Force the needs of the many outweigh the needs of the few. If other players ask to play on a specific map a map, play a round or two on it as you'll be able to play your favorite/show off your custom maps later on. Sometimes a player in your room is bossy, or just won't ready themselves. When a player delays the game like this it is okay to kick them by clicking the "X" in their rectangle, as anybody you kick will be able to return and join the game as it is in progress assuming the room options permit it.
 
   
 
==Keeping the Editing Rooms full==
 
==Keeping the Editing Rooms full==
So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. Just remember a few simple steps and your room will probably fill just as you wanted.
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So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. You can also give the room a catchy name by deleting the default name at the top left corner of the edit room screen, then just type in your room name(e.x. Fun Sniping, Crazy Towers). Just remember a few simple steps and your room will probably fill just as you wanted.
 
*Be welcoming to players.
 
*Be welcoming to players.
*Keep control of your room.
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*Keep control of your room(have good sportsmanship).
 
*Please and thanks.
 
*Please and thanks.
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*Ask everyone to ready up nicely.
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*Don't leave to do something else when you're running a room.
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*Be responsive. Don't ignore the players who want the game to start.
   
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Du bist dabei eine Karte zu erstellen, brauchst aber Hilfe von anderen Mitspielern. Was tust du, um sie reinzuholen? Indem du eine gute Raumnummer hast, denn viele Spieler suchen nicht gerne und lange nach guten Räumen. Du kannst auch deinem Raum einen guten Namen geben, das tust du indem du den Standardnamen löschst(oben im Bearbeitungsfenster), gebe dort einen Namen ein. Merke dir folgende Schritte und möglicherweise wird dein Raum so voll wie du willst.
===Be welcoming to players===
 
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*Sei nett zu den Mitspielern.
When a player joins your room, its a good thing. Trowing out a "Howdy" or "Welcome", even a "Hello" or "Hi" can grasp a visiting player's attention. Once you have their attention, let them explore or explain what you are doing. If they want to join you, then let them know of any rules you have for your room and have a blast!
 
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*Behalte Kontrolle über deinen Raum.
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*Bitte und danke.
   
===Keep control of your room===
 
It is important to keep control of your Editing Room. A cautious eye on the players who have joined you can make or break an Editing Room, as if Player A destroys Player B's hard work he or she may leave and inform other people on the server of what happened. If your room gets a bad reputation, then others may not come to help you work. Taking powers from destructive players can save your room's reputation and keep your room an active, happy place.
 
 
 
===Please and thanks===
 
===Please and thanks===
 
A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.
 
A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.
 
==A final thought==
 
As this was being written, a thought occurred to the writer. Why not use a friendly or catchy name for your room title? If you can grab a player's attXDDention you might be able to draw them into your room. If you can use the above steps to keep them there for a while then haven't you just gotten one step closer to your goal of a full room?DDWW
 

Latest revision as of 13:41, 5 November 2013

You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that! [NOTE: We are not responsible for failure of these methods. If you are unable to keep a full room while following these tips...it's your fault]

Du hast einen Raum erstellt, nun willst du dass Spieler beitreten! Das Problem ist, die Spieler verlassen den Raum schnell wenn nichts spannendes passiert. Du fragst dich wie du sie bei dir behälst? Diese Seite hat hilfreiche Tipps wie du genau das tust!

Keeping the Editing Rooms full[edit | edit source]

So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. You can also give the room a catchy name by deleting the default name at the top left corner of the edit room screen, then just type in your room name(e.x. Fun Sniping, Crazy Towers). Just remember a few simple steps and your room will probably fill just as you wanted.

  • Be welcoming to players.
  • Keep control of your room(have good sportsmanship).
  • Please and thanks.
  • Ask everyone to ready up nicely.
  • Don't leave to do something else when you're running a room.
  • Be responsive. Don't ignore the players who want the game to start.

Du bist dabei eine Karte zu erstellen, brauchst aber Hilfe von anderen Mitspielern. Was tust du, um sie reinzuholen? Indem du eine gute Raumnummer hast, denn viele Spieler suchen nicht gerne und lange nach guten Räumen. Du kannst auch deinem Raum einen guten Namen geben, das tust du indem du den Standardnamen löschst(oben im Bearbeitungsfenster), gebe dort einen Namen ein. Merke dir folgende Schritte und möglicherweise wird dein Raum so voll wie du willst.

  • Sei nett zu den Mitspielern.
  • Behalte Kontrolle über deinen Raum.
  • Bitte und danke.

Please and thanks[edit | edit source]

A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.