Keeping a full room

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You've made a room, and now you want players to join! The problem is people leave in a hurry when nothing involving them goes on. You ask yourself how to keep them? This page has some tips to help you do just that!

Keeping the Battle Rooms full

To keep a battle room full can be pretty difficult. People come and go for many reasons, and if you don't know how to handle it things can get frustrating. The goal to keeping people in your room is to meet the needs of the players. Thankfully, there are a few simple tricks that players can use to help meet the needs of the players. Follow these steps and you'll hopefully have a great time!

  • Start with a popular map.
  • Begin when you must.
  • Respect the other players.

Start with a popular map

Popular maps are the maps people tend to talk about in the lobby. They are played often and tend to support multiple game modes. These are the maps you want to use, as they will draw players into your room. Once you have a single player ready to play, you can start the match and have a ball.

Dusty is an excellent map choice as it is not only similar to another map from another popular game series, but it supports Team Battle, Survival, and Blast modes. The map is often requested by other players, and comes with plenty of cover for both teams. Remember, you don't need to start with Dusty, but a popular map is the best kind of map to start a room with.

Begin when you can

A player has just joined your room! It is the perfect chance to start a game. Other players can join your game as it is in progress if the options set permit it. All you need to do is wait, and hopefully more players will join in soon.

Respect the other players

In Brick-Force the needs of the many outweigh the needs of the few. If other players ask to play on a specific map a map, play a round or two on it as you'll be able to play your favorite/show off your custom maps later on. Sometimes a player in your room is bossy, or just won't ready themselves. When a player delays the game like this it is okay to kick them by clicking the "X" in their rectangle, as anybody you kick will be able to return and join the game as it is in progress assuming the room options permit it.

Keeping the Editing Rooms full

So you are about to make a map but want help from other players. What do you do to bring them in? Like with Battle Rooms, Editing Rooms are also prey to a certain etiquette that can make or break your hopes of making your room active. Just remember a few simple steps and your room will probably fill just as you wanted.

  • Be welcoming to players.
  • Keep control of your room.
  • Please and thanks.

Be welcoming to players

When a player joins your room, its a good thing. Trowing out a "Howdy" or "Welcome", even a "Hello" or "Hi" can grasp a visiting player's attention. Once you have their attention, let them explore or explain what you are doing. If they want to join you, then let them know of any rules you have for your room and have a blast!

Keep control of your room

It is important to keep control of your Editing Room. A cautious eye on the players who have joined you can make or break an Editing Room, as if Player A destroys Player B's hard work he or she may leave and inform other people on the server of what happened. If your room gets a bad reputation, then others may not come to help you work. Taking powers from destructive players can save your room's reputation and keep your room an active, happy place.

Please and thanks

A player has to go or your map is finished. Maybe you need help from another player to finish something? All that hard work place into your room makes you and the others proud. A simple thank you for their hard work, or saying please when you need help can go a long way toward getting people to return to your room the next time you host it.

A final thought

As this was being written, a thought occurred to the writer. Why not use a friendly or catchy name for your room title? If you can grab a player's attention you might be able to draw them into your room. If you can use the above steps to keep them there for a while then haven't you just gotten one step closer to your goal of a full room?